Wednesday, April 23, 2014

ZombiU Hardcore -- Approach to Tower of London

Dropping down from the tube, head left up the staircase. Loot the two prone zombies and approach the end of the boardwalk and wait a moment for a zombie to climb the ladder -- kill him. Pick up the rifle to the right.

From your vantage point here, you can use the rifle or the crossbow to take out two zombies from here, one that's under the further boardwalk and one that's roaming around on top of it.

TIP: You can use the rifle to take out the radar jammer on the further boardwalk.

IN SIGHT OF THE TOWER
-----------------------------------------
Climb down the ladder and walk under the second boardwalk; there should be no zombies left alive.

Climb the ladder up to the further boardwalk if you need to loot the dead zombie or take out the radar jammer; otherwise turn left at the corner of the boardwalk, scan up and left to scan the CCTV junction.

Turn right and look across the water from you -- you can see the tower in the background beyond the massive walls and the Traitor's Gate arch. In front of the gate are three zombies roaming around; use your rifle to blow up the bombie and all three will die.

Watch for a moment -- there's a zombie further down that will cry out and he may run up to where the three just blew up. If he does, use the rifle to kill him from where you stand. If he doesn't, cross the water and kill him however you want.

TIP: On the other side of the boat beyond this zombie is a chest with five handgun bullets.

UNDER THE TRAITOR'S GATE
-----------------------------------------
Enter under the Traitor's Gate -- you can see the C4 location in front of you, but to the right just past the gate is a zombie -- take him out before using the C4.

TIP: Equip your bat and then use the C4, standing far enough back to not get killed but close enough to run through quickly through the newly opened gate as soon as the fire clears. Once through, trip the spitter that's just getting up from laying on the ground and ZR smash him for an easy kill.

Loot the zombie lying on the ground and kill the zombie that's half sitting up on the far side of the courtyard leaning up against the wall by a small arch -- he'll grab as you try to go through the arch if you don't kill him first.

The single wooden door in the courtyard takes you to a now-useless ladder and a manhole back to the Safe House.

Friday, April 18, 2014

ZombiU Hardcore -- Blasting Out of Victoria Memorial

When you arrive back at Victoria Memorial, Sondra, your pseudo-contact with the Ravens of Dee, announces over the comm an evac at the Tower of London. The Prepper blusters a bit -- it's clear he's "John" from the letters you've been reading and he and Sondra were once a "thing" -- and tells you to blow her off. You don't have a choice, however.

INTO THE AQUATIC PARK
---------------------------------
Cruise down the stairs ahead of you just as you leave the door to the Safe House, unlock the gate, and turn right. Cruise all the way to the end of the hall and go through the gate at left -- it was locked before but is now open.

Close the gate behind you, as a flame zombie will appear when you pick up the key card and you don't want him roaming around -- you want to know where he is.

Head left along the wall and you'll come to a crouch-in tunnel -- crouch in. Crawl through and grab the weapon upgrade.

SAFE SPOTS: If you need to run from someone, run here if near the entrance. On the further side of the tent (as you're standing here) is a crouch-in entrance to the underground entrance to the palace sewers, run there if you're nearer to it; you can turn around again and bash them as they come in after you or keep running, run through the door, and heal up.

Crawl back through. You may have to kill a single zombie now or before you crawl in -- it's over the rise to your right as you came in the gate and within sniffing distance of you.

TIP: Kill all zombies here now or you'll have to kill them when you come back to use C4, and at that point they'll be among more zombies (the ones that Sondra kills for you) and the chore will be much harder.  Kill everybody now and she'll kill everybody later.

EXTERMINATION
----------------------
With a flare equipped, sneak into the water a bit and then cut around onto the higher ground -- but not near the tent, as there are two zombies over there. You can either kill them both now and then chuck the flare to the island or chuck the flare first and kill these two then -- one can be killed with a ZR smash, but the other will smack you before you can.

Chuck a flare to the island, wait a moment, and then shoot one of the red-and-white barrels on the island to set off a chain reaction of explosions. The zombies flambé will approach you and you may have missed some -- avoid and/or kill them as necessary.

The dead colonel and the key card are in the tent; get the key card after everybody nearby is dead.

When the zombies on the island are dead, get to the island and move to the left (ignore everything to the right, there isn't anything over there except the second safe spot). There may be a zombie or two left alive over this way and the CCTV junction box is over here.

TIP: The CCTV junction box has two zombies playing dead beneath it, but you don't need to approach them if you don't want to kill them. They're far enough out of the way to not matter in the whole drama going on back where you came from.

Between the island and the CCTV box is a place you can climb out of the water and use C4 -- take note of this place as you'll need to beeline for it in your second trip into the aquatic park.

FLAME ON, MY BROTHER
---------------------------------
As soon as you grab the key card, a flaming zombie appears near the entrance to the aquatic part of the park -- that gate you just opened.

CAUTION: In Survival Mode, flaming zombies can kill you with a single hit, and this one is in a really ugly location.

Be prepared with a shotgun, cocktail, or some other method of wiping this thing out -- even if it's just running to the safe spot mentioned earlier and crushing his flaming head as he crawls after you. Luckily, this zombie often gets stuck on the railing just as he reaches the stairs, but this can also be a bad thing -- as in the following tip, if he gets stuck out of range of your mine, you then have to deal with both.

TIP: A mine placed on the stairs on the landing leading to the swampy part of green park will take out the flaming zombie whether he gets stuck or not. Place the mine before you grab the key card, not after! However, on rare occasions he doesn't appear, and you don't want to block yourself off -- leave enough room so if the zombie doesn't appear you can shoot and blow up the mine from afar or cross over on the railing to the very right as you enter the gate.

ARMORY AND DEE LETTER
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The armory is next to the door you unlocked in the beginning of the level. Enter it, grab all the ammo in the loot box, at least, pick up the weapon upgrade, loot your first Dee letter, and pick up the three charges of C4 -- picking up the C4 specifically triggers the upcoming battle in the aquatic park. You're near the Safe House door, so it's not a bad idea to go save, heal up, and refresh your items.

TIP: Leave items in the rack where you find them for later if you want, regardless of what the Prepper says. You may be pretty desperate when you come through this way in the game's ending sequence, so leaving a flare, cocktail, and medpack at least can help -- especially given when you come through here at that point there will be five zombies in the hall past the door you unlocked earlier.

C4 GO BOOM
-----------------
Be careful to stay near the wall when you come back through the gate into the aquatic park, running towards the safe spot crawl-in tunnel to avoid being blown up. Sondra is now covering you and there are a whole slew of new zombies about. She blows up two bombies near the entrance just as you come out and you don't want to be hurt by either explosion.

TIP: If you cleared all zombies when you grabbed the key card, Sondra will kill all these zombies.

TIP: Pay attention to where her red sightline is. It indicates where she is focused at the moment.

TIP: You can save yourself a ton of running by chucking a flare to the island right after she warns you about being a "sitting duck" and letting her play with all of the zombies over there -- away from you.

CAUTION: Sondra might not kill all these zombies before they smack you -- take care of yourself, even if it means killing a zombie she'd kill.

After the zombies on the island are dead, head to the island and wait for her to take out the zombies between you and the place you need to use C4. You may need to venture into the water to get some of them to perk up, including the one near the C4 location. If you didn't get the CCTV junction box on the previous run-through, grab it now while you wait for Sondra to waste the last handful of zombies.

Use your C4, turn completely around, and run back to the water to get out of the range of the explosion. You can see the range of the explosion on your map -- it's a circle about twice the size that a mine has.

RUN.
------
After the explosion, turn and run into the pipe you just opened access to and keep running. The Prepper will chastise you as you do -- you can't do anything to make him happy so ignore him and keep running until you find the exit. There is nothing in any of these rooms that I've seen, so just run through.

Thursday, April 17, 2014

Complete video walkthrough list with proper URLs:

First Key Card Through Supermarket: http://youtu.be/D2KvvnBlMoM
Safe House Defense: http://youtu.be/NjyYO85evxc
Victoria Memorial: http://youtu.be/crBoiRN59wI
Into Buckingham Palace: http://youtu.be/WIC1oB-9Mko
Final Approach to Palace: http://youtu.be/IMX9GVzzI0c
Palace Interior (I): http://youtu.be/WY5CVqzT0p0
Retrieving Studium Contagione: http://youtu.be/MrEBvOoxDso
Blasting Out of Green Park: http://youtu.be/_aQxcGfYcRo
Approach to Tower of London: http://youtu.be/Y3u7hSNh7G4
Tower of London: http://youtu.be/4XRV2Rh1JNs
Get Medicine for Vikram: http://youtu.be/wzPRsV4fAgo
Collect Two Dee Letters & Magnum: http://youtu.be/MzkkJhlmIec
St. George's Church: http://youtu.be/LYSjkwOp7eM
Survive Arena: http://youtu.be/l4rqI35Ane8
Collect the Last Two Dee Letters: http://youtu.be/Crk6YPWiN_8
Kill the Doc: http://youtu.be/Oa-KoTLuwMY
Retrieve the Panacea: http://youtu.be/WjF4HLU1pY0
Escape the Palace Underground: http://youtu.be/qMAM5tKj7wk
Tower of London II: http://youtu.be/7gadg0h7htA

Wednesday, April 16, 2014

Video walkthrough done.

St. George's Church: http://youtu.be/LYSjkwOp7eM
Survive Arena: http://youtu.be/l4rqI35Ane8
Collect the Last Two Dee Letters: http://youtu.be/Crk6YPWiN_8
Kill the Doc: http://youtu.be/Oa-KoTLuwMY
Retrieve the Panacea: http://youtu.be/WjF4HLU1pY0
Escape the Palace Underground: http://youtu.be/qMAM5tKj7wk
Tower of London II: http://youtu.be/7gadg0h7htA

Tuesday, April 15, 2014

A few more videos, more to come!


ZUH XII Get Medicine for Vikram from Community Nursery: http://youtu.be/wzPRsV4fAgo
ZUH XIII Collect Two Dee Letters & Magnum: http://youtu.be/MzkkJhlmIec
ZUH XI Access Vikram's Petrol Station: http://youtu.be/WLwiSDOQc94

Work on Video Walkthrough Commences!

Here are the first few videos I've recorded with my MS Surface:


First Key Card Up to Safe House Defense: https://www.youtube.com/watch?v=D2KvvnBlMoM
Safe House Defense: https://www.youtube.com/watch?v=NjyYO85evxc
Approach to Approach to Palace: https://www.youtube.com/watch?v=crBoiRN59wI
Approach to Palace: https://www.youtube.com/watch?v=WIC1oB-9Mko
Final Approach to Palace: https://www.youtube.com/watch?v=IMX9GVzzI0c
Palace and Retrieving De Rimedi Secreti: https://www.youtube.com/watch?v=WY5CVqzT0p0
Ron Freedman's Flat & Retrieving Studium Contagione: https://www.youtube.com/watch?v=MrEBvOoxDso
Swamp: https://www.youtube.com/watch?v=_aQxcGfYcRo
Approach to Tower of London: https://www.youtube.com/watch?v=Y3u7hSNh7G4
Tower of London: https://www.youtube.com/watch?v=4XRV2Rh1JNs

See my YouTube channel here with some more preliminary walkthrough videos (shot in Normal mode) up through St. George's Church!: https://www.youtube.com/channel/UCGV...i44MTOuBe36qZg -- they'll be replaced but for now they're fine

Monday, April 14, 2014

ZombiU Hardcore -- Retrieve Studium Contagione Walkthrough

Leave two slots open if possible; there is typically some loot near the beginning of the level. Bring at least two cocktails and two flares.

"...THIS COUNTRY'S GONE TO SHITE"
------------------------------------------------
The level really begins when you slide under the fence into the building. A zombie jumps down at you from your left -- as she lands on the ground, shove her over and ZR smash her. You can also slide back under, wait for her to follow, and then ZR smash her as she crawls under.

Note the red gas can; you can shoot this to kill a zombie if you're a good shot and time it properly.

There is sometimes an item in this room above the rubbish bin; the item varies.

Unlock the door, grab the Spread upgrade and medpack.

Take a cocktail, enter the last door in this room. Don't open the door at the end yet, instead go left. There's a stairwell here with a zombie at the top next to a door, just chuck a cocktail up to the top of the stairs (from the bottom), around the corner if you can, and fry this zombie with no fuss. No need to loot; you can do that in a minute.

TAKING THE BIG ROOM
---------------------------------
With a flare and cocktail equipped, go out the door into the main room and immediately toss a flare directly across from the door to the far wall. Wait for the zombies to assemble and then throw the cocktail -- you may want to aim it towards where they'll be walking when the flare is out -- towards you. Then retreat and close the door, waiting for the zombies to fry.

There will be one or two armored that will survive the fire; the second is upstairs but may have come down for the flare excitement. Kill them one at a time, retreating as necessary into the previous rooms, slamming doors in their faces if you need time.

REMEMBER the safe place at the beginning of the level; slide under the fence and you can ZR smash anything that follows.

CAUTION: The number one causes of my deaths here have been trying to fight in the first adjacent room to the big one -- don't. It's easy to back up wrong and not go through the open door as you need to -- do yourself a favor and don't do fighting in this room!

TIP: Obviously a grenade might work better -- or both a grenade and a cocktail -- but I save my grenades like gold for the end of the game, so if you have a ton of grenades, use one.

After the zombies in the first half of the big room are fried and dead (the armored), climb the scaffolding and move as far as you can on the top towards the end of the room with the door you just came through; turn and you'll see a box and a hole in the wall you can crouch in. Crouch into it and follow the tunnel; you'll be in a small room with your CCTV junction box and a small medpack. Take the bar off the door to get back into the big room.

Climb the scaffolding again, this time going through the window once you reach the top. Remove the bar from the door, loot the zombie you fried earlier, and then remove the barricades from the two doors here and exit one.

Turn right, cross over the rail, and then go past the large hole in the wall on the scaffolding. Once on the other side, turn left, run and jump on top of the blue van for two flares. While up here, chuck a flare near one of the two forklifts, wait for the zombies to assemble, and then chuck a cocktail and flambé them. When they are dead, the room is yours. Use the stairs this time to reach the second floor (it's much quicker than the scaffolding), exit one of the doors, turn right, cross the railing, and climb through the hole in the wall.

"DROP IN ANYTIME!"
-----------------------------
There are two armored in this room. Look up and you'll see one near the ceiling on a platform crouching. Shoot him -- he'll come to you. Kill him where you are -- the other armored can't reach you here.

The other armored is roaming on the ground -- kill him.

If you're hurt you can stand on the box just past the entrance to the room -- he can't get up there. You can hit him from there, he can't hit you if you stay back far enough.

Climb the ladder near the nearest wall to the building you have to drop into. Move on top of the scaffolding so you get to the ramp that goes to the top of the building, then turn around, go back all the way to the wall and pick up the shotgun ammo. Turn around, climb the ramp, and drop into the building.
Pick up the shotgun and ammo, then go downstairs where you'll find a manhole and then the basement to Ron Freedman's flat.

NOTE: At least open the manhole -- you won't come back this way so this is your only shot to open it.

TIP: If you're full with items, don't drop anything important, you're right near a Safe House manhole so you can go offload items and then come back and get the shotgun.

ZOMBIE FLAMBE ... MMMM SO TASTY
-----------------------------------------------------
With flare and cocktail equipped, run down the stairs into the room with the elevators, head to the right of the first door and straight down the wall. Zombies will be bashing the far door from within the room; cock your flare and chuck it inside the room just as the door opens. All zombies will rush for the room -- you run for the right-most elevator, hit Activate to trigger the elevator and two zombies in the room you just through the flare into, then turn around and chuck your cocktail into that room where the flare is about to go out. Next, turn and run like hell up the stairs.

Wait for all of the zombies to fry; when they have, you can enter the elevator unmolested. Check to make sure the zombie in the other elevator shaft has any items -- he usually doesn't. Same with the loot box in the shaft -- usually nada.

CAUTION: After you activate the elevator from inside, you cannot go back to the Safe House except by going through the rest of the level.

"MOVIN' ON UP!..."
-----------------------
Once in the elevator, activate it and then equip a shotgun or other good short-range weapon. Two zombies will drop before the elevator opens again, and when the door does open, it's a coin toss as to whether the door closes after you go through it or stays open, so you may as well assume you have to kill these two zombies. The first drops just before the elevator dings -- most likely you have to kill the first at least, back out through the open elevator door, and kill the second if the elevator doesn't close behind you and stay closed.

Approach the open door and then back up -- there's a zombie standing just to the left of the open door and he'll come through it now and attack you. He'll actually come through if you get too close to the door, so watch out for this if you have to kill the two zombies -- try to stay away from that end of the room until they're dead or you'll be dealing with three zombies potentially.

Go through the open door and then wait for the zombie you've just triggered to come over the barrier from the other side of the room -- as he drops to the ground, shove him over and ZR smash him. Loot him and the body under him.

With a flare and cocktail equipped, open the door to your right, chuck a flare towards the opposite corner of the room, then chuck a flare there, close the door, and enter the room when the zombies are fried.

Crouch into the air duct, try and ignore the dead cat, then enter the bathroom. ZR smash the crawling zombie first, then loot and remove the barricade from the door and go through it. Pick up the large medpack under the table.

PARTY ON, DARTH!
---------------------------
Open the next door and scan all zombies for loot. Kill those who have loot and then exit the room on the far side after removing the barricade from the door if you want (you should not have to come back here).

CAUTION: -- DO NOT turn off the DJ's music or all zombies alive will rush you. If you do turn it off on accident, turn it back on! After all zombies are dead, you can turn it off and listen to the creepy ZombiU music instead if you like.

TIP: This is a great place to level your crossbow if you're so inclined! You can level any weapon, obviously, but with a crossbow you don't waste ammo.

Enter the back bedroom, loot the three corpses, equip your bat, and crawl into the air duct. Crawl fast -- there is a zombie behind the grate you pass to your right that will drag you through if you're slow. He'll follow you if not, so don't dawdle here.

When you get to the upper floor don’t drop out yet -- you'll see an armored peering into the elevator shaft -- your light will alert him. Back up so he doesn't stand there gawping at you, then inch forward and you'll see him on the floor trying to crawl to you. Drop out, smash him on the ground three times to lose the helmet, then ZR smash him.

The zombie chasing you through the grate will drop out any time now, when he does, shove him over and ZR smash him, too. If he takes too long -- sometimes they forget -- just leave the room and close the door behind you. If you have a mine, you can put it where he'd land for extra safety.

RON FREEDMAN WAS CLEARLY A HOARDER
---------------------------------------------------------------
Enter the next room -- there are two zombies in here and one is an armored, but you can't see either one because of the tons of boxes in the way. Your CCTV junction box is also in here.

Pass out of the entryway and if you look between the boxes upwards to the right, the first zombie is standing on boxes in the far corner of the room. If you alert him, he'll come to you -- stay there and kill him as quietly as you can to not alert the armored.

TIP: If you're quick, you can use your crossbow to waste him immediately, just as he sees your light and screams.

Cruise through the boxes, scan your map (it's visible after you enter the box maze), and scan the armored so you know where he is. I whack him three times with a bat and then use my pistol to take him out, but whatever.

Enter the next room, scan for loot, close the door behind you. Get into the safe -- 1527 is always the code -- take the book, upgrade, and shotgun ammo, then turn around and kill the zombie that's breaking through the door. Getting into the safe triggers two zombies to come at you -- the one who comes through the door and a crawling zombie coming at you from the other far corner. Kill both.

Enter the air duct, crawl to the other room, climb up on the boxes, and crouch into the chute. When you land, there is a zombie at the opposite corner of the room coming at you -- kill him.

DELIVER THE BOOK TO THE DOC
----------------------------------------------
Travel upstairs to the bunker, there is an upgrade on the way up just after the room with all the paintings (one of the paintings will reveal a number later that helps you open the code-blocked door here -- don't worry about it now).

The last door puts you back into the bunker.

TIP: In front of the door you'll find 15 handgun bullets -- you might consider leaving them here for later when you come through and may well be desperate for ammo.

Take the Doc his second book and get ready for the approach to the Tower of London.