Friday, April 18, 2014

ZombiU Hardcore -- Blasting Out of Victoria Memorial

When you arrive back at Victoria Memorial, Sondra, your pseudo-contact with the Ravens of Dee, announces over the comm an evac at the Tower of London. The Prepper blusters a bit -- it's clear he's "John" from the letters you've been reading and he and Sondra were once a "thing" -- and tells you to blow her off. You don't have a choice, however.

INTO THE AQUATIC PARK
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Cruise down the stairs ahead of you just as you leave the door to the Safe House, unlock the gate, and turn right. Cruise all the way to the end of the hall and go through the gate at left -- it was locked before but is now open.

Close the gate behind you, as a flame zombie will appear when you pick up the key card and you don't want him roaming around -- you want to know where he is.

Head left along the wall and you'll come to a crouch-in tunnel -- crouch in. Crawl through and grab the weapon upgrade.

SAFE SPOTS: If you need to run from someone, run here if near the entrance. On the further side of the tent (as you're standing here) is a crouch-in entrance to the underground entrance to the palace sewers, run there if you're nearer to it; you can turn around again and bash them as they come in after you or keep running, run through the door, and heal up.

Crawl back through. You may have to kill a single zombie now or before you crawl in -- it's over the rise to your right as you came in the gate and within sniffing distance of you.

TIP: Kill all zombies here now or you'll have to kill them when you come back to use C4, and at that point they'll be among more zombies (the ones that Sondra kills for you) and the chore will be much harder.  Kill everybody now and she'll kill everybody later.

EXTERMINATION
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With a flare equipped, sneak into the water a bit and then cut around onto the higher ground -- but not near the tent, as there are two zombies over there. You can either kill them both now and then chuck the flare to the island or chuck the flare first and kill these two then -- one can be killed with a ZR smash, but the other will smack you before you can.

Chuck a flare to the island, wait a moment, and then shoot one of the red-and-white barrels on the island to set off a chain reaction of explosions. The zombies flambé will approach you and you may have missed some -- avoid and/or kill them as necessary.

The dead colonel and the key card are in the tent; get the key card after everybody nearby is dead.

When the zombies on the island are dead, get to the island and move to the left (ignore everything to the right, there isn't anything over there except the second safe spot). There may be a zombie or two left alive over this way and the CCTV junction box is over here.

TIP: The CCTV junction box has two zombies playing dead beneath it, but you don't need to approach them if you don't want to kill them. They're far enough out of the way to not matter in the whole drama going on back where you came from.

Between the island and the CCTV box is a place you can climb out of the water and use C4 -- take note of this place as you'll need to beeline for it in your second trip into the aquatic park.

FLAME ON, MY BROTHER
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As soon as you grab the key card, a flaming zombie appears near the entrance to the aquatic part of the park -- that gate you just opened.

CAUTION: In Survival Mode, flaming zombies can kill you with a single hit, and this one is in a really ugly location.

Be prepared with a shotgun, cocktail, or some other method of wiping this thing out -- even if it's just running to the safe spot mentioned earlier and crushing his flaming head as he crawls after you. Luckily, this zombie often gets stuck on the railing just as he reaches the stairs, but this can also be a bad thing -- as in the following tip, if he gets stuck out of range of your mine, you then have to deal with both.

TIP: A mine placed on the stairs on the landing leading to the swampy part of green park will take out the flaming zombie whether he gets stuck or not. Place the mine before you grab the key card, not after! However, on rare occasions he doesn't appear, and you don't want to block yourself off -- leave enough room so if the zombie doesn't appear you can shoot and blow up the mine from afar or cross over on the railing to the very right as you enter the gate.

ARMORY AND DEE LETTER
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The armory is next to the door you unlocked in the beginning of the level. Enter it, grab all the ammo in the loot box, at least, pick up the weapon upgrade, loot your first Dee letter, and pick up the three charges of C4 -- picking up the C4 specifically triggers the upcoming battle in the aquatic park. You're near the Safe House door, so it's not a bad idea to go save, heal up, and refresh your items.

TIP: Leave items in the rack where you find them for later if you want, regardless of what the Prepper says. You may be pretty desperate when you come through this way in the game's ending sequence, so leaving a flare, cocktail, and medpack at least can help -- especially given when you come through here at that point there will be five zombies in the hall past the door you unlocked earlier.

C4 GO BOOM
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Be careful to stay near the wall when you come back through the gate into the aquatic park, running towards the safe spot crawl-in tunnel to avoid being blown up. Sondra is now covering you and there are a whole slew of new zombies about. She blows up two bombies near the entrance just as you come out and you don't want to be hurt by either explosion.

TIP: If you cleared all zombies when you grabbed the key card, Sondra will kill all these zombies.

TIP: Pay attention to where her red sightline is. It indicates where she is focused at the moment.

TIP: You can save yourself a ton of running by chucking a flare to the island right after she warns you about being a "sitting duck" and letting her play with all of the zombies over there -- away from you.

CAUTION: Sondra might not kill all these zombies before they smack you -- take care of yourself, even if it means killing a zombie she'd kill.

After the zombies on the island are dead, head to the island and wait for her to take out the zombies between you and the place you need to use C4. You may need to venture into the water to get some of them to perk up, including the one near the C4 location. If you didn't get the CCTV junction box on the previous run-through, grab it now while you wait for Sondra to waste the last handful of zombies.

Use your C4, turn completely around, and run back to the water to get out of the range of the explosion. You can see the range of the explosion on your map -- it's a circle about twice the size that a mine has.

RUN.
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After the explosion, turn and run into the pipe you just opened access to and keep running. The Prepper will chastise you as you do -- you can't do anything to make him happy so ignore him and keep running until you find the exit. There is nothing in any of these rooms that I've seen, so just run through.

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