Monday, April 14, 2014

ZombiU Hardcore -- Retrieve Studium Contagione Walkthrough

Leave two slots open if possible; there is typically some loot near the beginning of the level. Bring at least two cocktails and two flares.

"...THIS COUNTRY'S GONE TO SHITE"
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The level really begins when you slide under the fence into the building. A zombie jumps down at you from your left -- as she lands on the ground, shove her over and ZR smash her. You can also slide back under, wait for her to follow, and then ZR smash her as she crawls under.

Note the red gas can; you can shoot this to kill a zombie if you're a good shot and time it properly.

There is sometimes an item in this room above the rubbish bin; the item varies.

Unlock the door, grab the Spread upgrade and medpack.

Take a cocktail, enter the last door in this room. Don't open the door at the end yet, instead go left. There's a stairwell here with a zombie at the top next to a door, just chuck a cocktail up to the top of the stairs (from the bottom), around the corner if you can, and fry this zombie with no fuss. No need to loot; you can do that in a minute.

TAKING THE BIG ROOM
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With a flare and cocktail equipped, go out the door into the main room and immediately toss a flare directly across from the door to the far wall. Wait for the zombies to assemble and then throw the cocktail -- you may want to aim it towards where they'll be walking when the flare is out -- towards you. Then retreat and close the door, waiting for the zombies to fry.

There will be one or two armored that will survive the fire; the second is upstairs but may have come down for the flare excitement. Kill them one at a time, retreating as necessary into the previous rooms, slamming doors in their faces if you need time.

REMEMBER the safe place at the beginning of the level; slide under the fence and you can ZR smash anything that follows.

CAUTION: The number one causes of my deaths here have been trying to fight in the first adjacent room to the big one -- don't. It's easy to back up wrong and not go through the open door as you need to -- do yourself a favor and don't do fighting in this room!

TIP: Obviously a grenade might work better -- or both a grenade and a cocktail -- but I save my grenades like gold for the end of the game, so if you have a ton of grenades, use one.

After the zombies in the first half of the big room are fried and dead (the armored), climb the scaffolding and move as far as you can on the top towards the end of the room with the door you just came through; turn and you'll see a box and a hole in the wall you can crouch in. Crouch into it and follow the tunnel; you'll be in a small room with your CCTV junction box and a small medpack. Take the bar off the door to get back into the big room.

Climb the scaffolding again, this time going through the window once you reach the top. Remove the bar from the door, loot the zombie you fried earlier, and then remove the barricades from the two doors here and exit one.

Turn right, cross over the rail, and then go past the large hole in the wall on the scaffolding. Once on the other side, turn left, run and jump on top of the blue van for two flares. While up here, chuck a flare near one of the two forklifts, wait for the zombies to assemble, and then chuck a cocktail and flambé them. When they are dead, the room is yours. Use the stairs this time to reach the second floor (it's much quicker than the scaffolding), exit one of the doors, turn right, cross the railing, and climb through the hole in the wall.

"DROP IN ANYTIME!"
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There are two armored in this room. Look up and you'll see one near the ceiling on a platform crouching. Shoot him -- he'll come to you. Kill him where you are -- the other armored can't reach you here.

The other armored is roaming on the ground -- kill him.

If you're hurt you can stand on the box just past the entrance to the room -- he can't get up there. You can hit him from there, he can't hit you if you stay back far enough.

Climb the ladder near the nearest wall to the building you have to drop into. Move on top of the scaffolding so you get to the ramp that goes to the top of the building, then turn around, go back all the way to the wall and pick up the shotgun ammo. Turn around, climb the ramp, and drop into the building.
Pick up the shotgun and ammo, then go downstairs where you'll find a manhole and then the basement to Ron Freedman's flat.

NOTE: At least open the manhole -- you won't come back this way so this is your only shot to open it.

TIP: If you're full with items, don't drop anything important, you're right near a Safe House manhole so you can go offload items and then come back and get the shotgun.

ZOMBIE FLAMBE ... MMMM SO TASTY
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With flare and cocktail equipped, run down the stairs into the room with the elevators, head to the right of the first door and straight down the wall. Zombies will be bashing the far door from within the room; cock your flare and chuck it inside the room just as the door opens. All zombies will rush for the room -- you run for the right-most elevator, hit Activate to trigger the elevator and two zombies in the room you just through the flare into, then turn around and chuck your cocktail into that room where the flare is about to go out. Next, turn and run like hell up the stairs.

Wait for all of the zombies to fry; when they have, you can enter the elevator unmolested. Check to make sure the zombie in the other elevator shaft has any items -- he usually doesn't. Same with the loot box in the shaft -- usually nada.

CAUTION: After you activate the elevator from inside, you cannot go back to the Safe House except by going through the rest of the level.

"MOVIN' ON UP!..."
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Once in the elevator, activate it and then equip a shotgun or other good short-range weapon. Two zombies will drop before the elevator opens again, and when the door does open, it's a coin toss as to whether the door closes after you go through it or stays open, so you may as well assume you have to kill these two zombies. The first drops just before the elevator dings -- most likely you have to kill the first at least, back out through the open elevator door, and kill the second if the elevator doesn't close behind you and stay closed.

Approach the open door and then back up -- there's a zombie standing just to the left of the open door and he'll come through it now and attack you. He'll actually come through if you get too close to the door, so watch out for this if you have to kill the two zombies -- try to stay away from that end of the room until they're dead or you'll be dealing with three zombies potentially.

Go through the open door and then wait for the zombie you've just triggered to come over the barrier from the other side of the room -- as he drops to the ground, shove him over and ZR smash him. Loot him and the body under him.

With a flare and cocktail equipped, open the door to your right, chuck a flare towards the opposite corner of the room, then chuck a flare there, close the door, and enter the room when the zombies are fried.

Crouch into the air duct, try and ignore the dead cat, then enter the bathroom. ZR smash the crawling zombie first, then loot and remove the barricade from the door and go through it. Pick up the large medpack under the table.

PARTY ON, DARTH!
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Open the next door and scan all zombies for loot. Kill those who have loot and then exit the room on the far side after removing the barricade from the door if you want (you should not have to come back here).

CAUTION: -- DO NOT turn off the DJ's music or all zombies alive will rush you. If you do turn it off on accident, turn it back on! After all zombies are dead, you can turn it off and listen to the creepy ZombiU music instead if you like.

TIP: This is a great place to level your crossbow if you're so inclined! You can level any weapon, obviously, but with a crossbow you don't waste ammo.

Enter the back bedroom, loot the three corpses, equip your bat, and crawl into the air duct. Crawl fast -- there is a zombie behind the grate you pass to your right that will drag you through if you're slow. He'll follow you if not, so don't dawdle here.

When you get to the upper floor don’t drop out yet -- you'll see an armored peering into the elevator shaft -- your light will alert him. Back up so he doesn't stand there gawping at you, then inch forward and you'll see him on the floor trying to crawl to you. Drop out, smash him on the ground three times to lose the helmet, then ZR smash him.

The zombie chasing you through the grate will drop out any time now, when he does, shove him over and ZR smash him, too. If he takes too long -- sometimes they forget -- just leave the room and close the door behind you. If you have a mine, you can put it where he'd land for extra safety.

RON FREEDMAN WAS CLEARLY A HOARDER
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Enter the next room -- there are two zombies in here and one is an armored, but you can't see either one because of the tons of boxes in the way. Your CCTV junction box is also in here.

Pass out of the entryway and if you look between the boxes upwards to the right, the first zombie is standing on boxes in the far corner of the room. If you alert him, he'll come to you -- stay there and kill him as quietly as you can to not alert the armored.

TIP: If you're quick, you can use your crossbow to waste him immediately, just as he sees your light and screams.

Cruise through the boxes, scan your map (it's visible after you enter the box maze), and scan the armored so you know where he is. I whack him three times with a bat and then use my pistol to take him out, but whatever.

Enter the next room, scan for loot, close the door behind you. Get into the safe -- 1527 is always the code -- take the book, upgrade, and shotgun ammo, then turn around and kill the zombie that's breaking through the door. Getting into the safe triggers two zombies to come at you -- the one who comes through the door and a crawling zombie coming at you from the other far corner. Kill both.

Enter the air duct, crawl to the other room, climb up on the boxes, and crouch into the chute. When you land, there is a zombie at the opposite corner of the room coming at you -- kill him.

DELIVER THE BOOK TO THE DOC
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Travel upstairs to the bunker, there is an upgrade on the way up just after the room with all the paintings (one of the paintings will reveal a number later that helps you open the code-blocked door here -- don't worry about it now).

The last door puts you back into the bunker.

TIP: In front of the door you'll find 15 handgun bullets -- you might consider leaving them here for later when you come through and may well be desperate for ammo.

Take the Doc his second book and get ready for the approach to the Tower of London.




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