Tuesday, March 31, 2015

ZombiU Hardcore -- St. George's Church

Another PTSD-inducing area, St. George's Church begins near where you picked up your first keycard in the Safe House. Slide under the door from the first section of the area, descend the stairs to the area that had two zombies -- kill them if they're still there -- and then approach the furthermost door to the right and scan it to open it.

TIP: If you go the other direction, you can scan a door to get into a previously inaccessible area where you'll find a weapon upgrade.

Playing Dead

After you open the door, descend the ladder and you'll quickly find yourself on a walkway surrounding water -- this is the area near the church. Most of the zombies in here are alive, so expect them all to be, especially those in the water.

Firstly, stop and look into the water for zombies that look dead and aren't. Your safest bet is to kill them quietly so you don't wind up waking others.; do so with the crossbow as in the video walkthrough or with the silencer gun. If you wake zombies and they start coming for you, back up as you fire so you have more time to kill them. If you have time, you can also put down land mines to ensure they don't get you.

When you are forced to go down into the water because of the fence along the walkway, slowly pass the fence and immediately get back up on the walkway, hugging the wall as you go. There is a mine in the water at the far side of the pool that will blow up as you pass it while you are in the water -- you might want to kill a zombie by pushing him in towards it to get rid of the zombie and the mine.

As soon as you get past the walkway and the pool, turn left and look up to see two zombies come down from the ceiling at you. If you're not aware of where they're coming from you'll have no clue they're even coming. The second zombie is a crawler and easier to deal with, so prioritize the first.

Being wary of the mine if it's still there, enter the next room. You'll see a tall cabinet that you can push -- don't. Instead, turn left and crawl into the crawlspace there, turning the corner and coming out into a little room. Loot the room, then open the door, re-enter the room with the cabinet and this time push. Climb up and turn immediately left to see a zombie -- kill it.

Into the Warehouse

Nobody is alive in the next room excepting yourself. You'll see a hole in the wall at left that leads into darkness -- this is where the area really starts to get nasty.

Enter into the darkness and head left, going into the well-lit room you see there. Three zombies are sitting in chairs and look dead.  The two at left are dead, the one at right is not. Kill him, quietly if possible. Now leave that room, turn left, and equip a flare. move forward, following the wall at left, and when it ends turn and go around the wall until it's at your left again. Notice the blue barrels at right and just take note that there is a crawlspace behind them. In the meantime don't touch them, as they're noisy and you really don't want to go that way now anyhow. Instead, move forward a bit and turn right when you hear zombie noises. Point the flare at the wall where the zombies are and toss it. You'll see there are four regular zombies flanking an armored -- not good. Chuck a grenade at them with the right timing and you're done.

NOTE: What I did in the video walkthrough was a bit more risky; I threw a Molotov cocktail to set the four regular zombies on fire and backed up while whacking on the armored to kill him. The four died from the flames as I killed the armored, essentially.

TIP: You can and should continue backing up, even out of the room, rather than let them kill you!

After the five zombies are dead, continue down that hallway. At the end you'll find a corridor slightly off to the side with two ways to go. Stop in your tracks and don't move an inch. Your map is being jammed, obviously, and the jammer is in the room to the right down this little corridor. However, so is a well hidden bombie. When you walk into the room, there are boxes to your right and past that a corner of a wall alcove; the bombie is crouching down between the far side of the boxes from you as you walk into the room and the corner walls of the alcove. As you can see in the video, you can walk up and shoot him in the face, but if you miss you have to be very careful in how you kill him obviously because, well, he's a bombie. 

After he is dead, whack the radar jammer and you'll see you're on the other side of the room that the girl who cried out for help is supposedly locked up in. You can't get in from here. Also notice that behind the bombie is a crawlspace. You could crawl in now and move forward, but you can grab the couple optional upgrades available in the warehouse and score the CCTV map in the process instead.

Clearing Out the Warehouse

After killing Mr. Bombie, leave the room, turn left and walk down far enough to be safe, then turn around and toss a grenade at the pile of rubble blocking the left door (the one across from where the bombie was). Inside is a live zombie and an upgrade. Return to where you stood where you threw the grenade and you'll see a nearby door; pick the lock. There are three zombies in this room; one is a crawler, one is feigning death on a reclining chair -- these two are right near each other -- and one is wandering around.

After killing the zombies, enter the non-Raven door in the room. The key to getting this Raven's code is that the Raven symbol is in two pieces and you have to back up and align the two pieces so that you see the symbol reunited. Only then will your pad pick up the code to the Raven door.

Re-enter the room with the now-dead zombies and find the Raven door. Right above and to the right of this door is the CCTV junction -- scan it. Then, open the door and find the least exciting Raven room ever. Return to the main room and look to the chair where the zombie was sitting -- on that wall is a steel cabinet. Push it aside and crawl in.

TIP: The crawlspace behind the blue barrels you ignored upon first entering the warehouse drops you into this room.

In this crawlspace is a dead zombie and three exits. To your left -- coming in from this direction, at least -- is where your friendly bombie was. To your right are two exits, the closest of which is to the Safe House and the furthest of which takes you into the actual church.


Through the Church Proper

Be prepared when you drop out of the crawlspace, as there are two zombies coming at you as soon as you do. You find yourself on the top of some pillars and part of the ceiling they used to support; the first zombie is lying near your feet -- shove him off -- the second one is down a little ways to your left, assuming you've turned right to shove the prone zombie. Kill this second one or at least push his ass off so he can't hurt you. After both zombies are gone, none can get up here -- and neither can you after you get down -- so take a moment to look around and get your bearings.

Walk to the end of the platform and then cross the little protrusion to your right. It's a good idea to kill the zombie on the platform across from yours while he's faking death as I do in the video so you don't have to deal with him up close. You can also turn back towards where you shoved the first zombie off and kill him below. Remember, every zombie you kill is one that won't chase you if you wind up down there.

NOTE: Yes, your flares and grenades will fizzle if they fall in water.

WARNING: The water has deep areas where you cannot use your gun.

From the protrusion on the first platform, drop down to the one below and shove or kill any zombies that are coming at you from the platform at left. Climb up and slowly cross, watching the upper right for any zombies coming out of the alcove. 

NOTE: Notice as you cross that there is a staircase leading up to where you are now to your left -- that staircase is your only way back up if you fall; also note that if you need to use flares or grenades, the staircase wood doesn't burn.

Crawl all the way through the crawlspace, ignoring the first exit to the left. Loot the body and the chest, then peer through the window. You can make your life a lot easier by sniping from here. There are zombies at the far end of the room on your level, including a spitter. If you can kill him and/or others, great. If not, you can at least get them off that platform. Another zombie is laying between you and them, and shooting him and getting him off his platform will save you being surprised by him when you cross.

When you're done sniping, get back into the crawlspace and take the first exit at right. This is a great place to snipe zombies on the first level, as they really can't reach you here. Beware, though, any zombies crawling at you from the second room.

Slide under the grating to move into the second room. If you didn't kill the spitter while sniping earlier and he fell into the water, he'll be spitting at you now unless you shot off his legs. Another spitter is down there, too, making life even more interesting. Drop down on the beam below you; you may have to kill the spitter(s) from either beam and/or use either beam as cover by putting it between you and it.

Spitter(s) gone, drop to the lowest beam if you haven't already, then climb it to the next platform. Here you'll find a zombie that looks dead and isn't unless you sniped him earlier. From this platform you can turn towards the far wall, jump, and grab the platform on the wall to get the ammo you see there. You can then turn and jump back. It's risky, but it can be done.

From the platform where the feigning zombie was, move further towards the room at the end by carefully crossing the planks. If you haven't killed the zombies in that room by sniping them, you'll want to wait, watch, and kill them from here when they appear. The room ahead has a tiny wall hiding as they walk behind it; sometimes they walk out in front of that wall and sometimes they don't, so prepare for a zombie to be hidden back there.

TIP: If you want a full clear, instead of going into the room, follow the beam down to the far wall where it is very close to the water. Kill anything that you see from here and drop down into the water. Move forward a bit, turn right around the first corner, and turn right again so you're under the aforementioned room to get an upgrade -- note that this is the only upgrade in the entire area. Lastly, fight your way through any zombies left on the first level to the staircase to get back up to the second level and get back to where you left off.

After you're sure there are no zombies hiding in the far room on the second floor, enter it. Behind the little wall inside you'll find a ladder. Climb it. You climb up into a room with a bombie staring at you; shoot him and blow him up, then a zombie will jump out at you from a huge gap in the left wall leading up to a blue room. The bombie should take out one zombie back in his corner, but you'll see another coming at you from as well. 

The best order to kill these zombies is in whatever order they come in, which I've found is usually bombie, zombie behind bombie that lived, and then zombie that jumps out at you from the left. After all zombies are dead, climb up into the blue room. You hear a woman's screams and see a door and a ladder. The door you can open so you can get back into the warehouse easily, but it's the ladder that you need; climb it.

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