Sunday, March 22, 2015

ZombiU Hardcore -- To Vikram's Petrol Station

From the Hanbury Green Safe House manhole, turn toward the door leading towards the Safe House, not towards the market. Go through the door and gate beyond, then turn right and climb the ladder here that you dropped earlier. Go through the broken window into the room, equip a flare, and walk slowly through the door to just before where you would start going downstairs, then chuck the flare into the group of boxes just across from the break in the wall. Below you'll see three zombies -- one a flame zombie -- converge on the flare; just as they do so, chuck a grenade to kill them.

From here, hug the wall of the building and head towards the Safe House, then turn the corner and head through the opening at left. To your right you'll see large steel crates. On the other side of these is a screamer zombie -- it depends on how fast you kill him as to how many zombies he'll summon. You can tell a screamer-summoned zombie as it appears from nowhere with a slight spark. In the video walkthrough you'll see I had to fight two summoned zombies because I didn't shut the screamer up immediately.

Diagonally opposite from the screamer is a walkway you should not have been in before -- walk down it. At the end of it, turn left and you'll see a small shack ahead of you. On the wall next to the shack are two Enochian symbols -- use your scanner to find them. The other symbols are inside the shack on the back of the door. Together they give you the code for the locked door at the end of the walkway outside the shack. Continue past it briefly to a door that will load the rest of the sequence.

Through the Mines

Walk through until you reach a ladder up -- note that there is an item on the far side of this room near the water. When you reach the top of the ladder, stop and don't move. You're in a small alcove. You can back up and be okay, but the minute you walk forward the zombie nearest you on the ground will get up and attack you. Kill him with your bat to avoid attracting the nearby zombies, then continue past and throw a flare over the gate. When the zombies run for the flare, they should trigger mines and blow themselves up. If not, you'll have to kill them. There are mines (at least) in the four corners of the park. Avoid them. Take out the radar jammer with your bat if you like to save ammo.

If you walk around the fence outside the park you won't see anything you can get now; there's a room you can open but it just has a zombie in it. There is a secret wall in the shed, but it just leads to the front yard of the next home, which you can walk straight into anyway. At the end of the row, though, you'll see a locked gate that you cannot unlock, however, turn left and you'll see a radar jammer that you can't reach physically but that you can shoot. Take it out so you can see where the rest of the mines are.

Entering the gate furthest from the entrance to the level, directly diagonal from you is a brick wall that you can blow up. Within is another brick wall -- blow it up and stand clear. Inside you'll find the biggest backpack in the game and a weapon upgrade.

When you exit the holes in the wall, cruise down the wall that doesn't lead back to the entry gate and go up the stairs. Beware, as after you enter the hallway at right you'll attract one regular zombie and, if you step in far enough, an armored as well. It's best to take one at a time and run back out so you have the room to fight them in the park. You can also choose to run ahead and to the other side of a mine -- within safe distance -- so that the zombie walks towards you and triggers the mine in the process, killing himself. In the video walkthrough I tried to do this, but the zombie was on me and was very fast, so I gave up and shot his face off.

TIP: If you kill the first zombie and don't attract the armored, you can run in and kill the armored where he is kneeling over using just your bat.

With both zombies dead, continue down the path between buildings where the kneeling zombie was, noting that as you turn that corner there are two zombies feigning death just a bit down the next stretch, the first of which is an armored. It is very unlikely that you'll be able to kill the armored with the bat before the other gets up and hits you, but I've done it -- although not in the video; I gave up and shot them.

Final Approach to Vikram's

Turn the corner and, with a flare equipped, run right out into the open space filled with zombies in a diagonal direction towards the left, you'll be approaching the corner of the gate surrounding Vikram's. Throw the flare towards that corner, equip a grenade, and toss it as the zombies gather round it. Watch the video and you can see I screwed up the placement of the flare, throwing it too far. In that case I had to fight the rest of the zombies myself. You can always turn and run back where you came from to get some breathing space if you need to, as I did, then come back and finish the job.

Behind the car with the British flag on it up on the wall is the CCTV transmitter -- scan it. Turn right, away from Vikram's, and there is an armored zombie hanging out in the far hallway. Kill him and climb the stairs. The locked door has a code -- it's on top of the roof. Once on the roof, approach the further side and wait as a zombie climbs the ladder -- kill him. He was locked in the gate below. You can climb down and open the gate.

Turn and open the door to your right -- your Ravens' safety spot is here. Leave and walk straight to the edge, then turn right and approach that edge and start scanning. Across from you are hanging tarps and if you get in just the right spot you'll see the code to unlock the door below.

Climb down the way the zombie climbed up to you so you can unlock that gate. Turn left; there are two zombies still down here who didn't see the flare, one is usually meandering around the car to your left and the other is right near the entrance to the Petrol station. Kill them, but instead of entering Vikram's, turn and go into the passageway beyond the car, climb up, drop the ladder to make your life easier later, and claim a weapon upgrade. Finally, turn back and go through the gate in front of the petrol station and enter its door, where an obviously whacked Vikram asks you to get medicine.



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