Friday, April 11, 2014

ZombiU Hardcore -- First Key Card to Supermarket

Because this is Survival Mode, I'm starting the walkthrough (for now) on your way to getting the first key card just as you slide under the door. So here we go:

LEAVE SAFE HOUSE
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Slide under the door (must get mission first).

Move to the right; a corpse next to the pillar and the suitcase closest the door to where to the hallway you're going into both have ammo. Ignore all other corpses; although one is resting on a newspaper if you want that -- it's very near the corpse with ammo.

Open the door near the suitcase with ammo. Turn off your light, and then pass -- do not push -- the cabinet in front of the door. Cross over into the room at the left side of the second window; the window furthest from the door and the zombie.

NOTE: If you accidentally hit Loot instead of Cross Over it's fine, you'll still get over unnoticed by the transfixed zombie. Just turn quietly until you're facing the door.

Turn, open the door, and walk in and loot the filing cabinet for your key card.

Jump back into the hallway sneaking out the same way you came in, then head back up the hall, through the door directly opposite you with your key card, then follow the curving hallway.

Divert into the room to the left to get a Max HP Box and some handgun ammo. Go further for cake and chocolate as well as a Firing Speed upgrade.

TIP: If you don't care about the cake and chocolate you can just swipe the ammo, medpack, and then follow the rest of the hallway, grabbing the upgrade by opening that door briefly before exiting. You can even grab this one through the door, at least after you open it and close it again.

Exit the long hallway and crawl under the rack. On the other side, the box and the cabinet sometimes have items; the larger cabinet by the door doesn't.

Scan the door and the Prepper will open it.

OUTSIDE THE SAFE HOUSE
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Run up the stairs; the bin behind you sometimes has an item in it.

Walk through either yellow entrance tunnel and then scan the four items here; two corpses and two suitcases; any may have loot. Sometimes there is an item beyond the fence to the right (as you're looking forward from the tunnel) and sometimes there's one to the left of the first camera (looking at the wall with the camera in the upper right). Rarely will both items be evident unless one or both are planks.

Head up the stairs just around the corner from the CCTV camera, pick up the flare, and turn off your light. Scan the zombie further down to see if he has any loot; if so, kill him later just before you pass through the door to the manhole nearby . If not, turn on your light and attract him to you; he won't get you, keep reading.

Head to the end of the apartments and enter the last, open apartment. At the end of the entry hall is a window -- crawl through it.

SAFE SPOT 1:  Zombies cannot get you here; they cannot crawl through after you.

Look around up here and you'll find a flare and, further down, a ladder to drop and use. Drop it and use it -- or go back around, crawl through the window, leave the apartment and head down the stairs -- when you get to the bottom of the stairs you can sneak past this zombie by crossing the lane he's on into the shadowy area on the further side of the lane; there's a board you can slide under to totally bypass him.

Assuming you're taking the ladder, if you didn't distract this zombie earlier, he's still here and when you hit the ground you need to turn immediately and either run through the chain door and close it behind you or kill the zombie.

MANHOLE AREA

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Enter the door to find the first manhole; you have to open it and you may want to visit the Safe House or not.

NOTE: You'll be able to open the white door in here after you get the Lockpick item; it has a weapon upgrade in it and the spray can if you haven't picked that up yet.

Equip your cricket bat and exit the door nearest the manhole, immediately walloping or shoving the zombie sitting on the floor across the hall in front of you. Once he's done with, exit the door at the far end of the hall.

You can check these two bins but there's likely nothing in them -- yet.

TIP: Note this location, as these bins will, after this scene's conclusion and your exit back to the Safe House, become the only "ever flowing" bins in the game, giving you Molotov cocktails and occasionally ammo, flares, or grenades every time you leave the area and re-enter it.

Climb the ladder and grab the three flares; if you are interested in grabbing all food and beverage items, head back now and offload most of your items at the Safe House, then come back. If not, you can continue.

SUPERMARKET AREA

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There are only two zombies alive out here, and one is a crawler. While up here where you got the three flares, take out your handgun and shoot the closest red-and-white barrel to you; the crawling zombie should be right near it and the second live zombie here should be near it as well. After you shoot the barrel, both zombies crawl or walk to it and catch fire; wait for them to die -- you can take the time to scan the three corpses around to see if they have any loot -- and then either use the ladder or see the nearby tip about dropping down.

TIP: You can drop down hugging the left side of the post (as looking from your perch) and attempt to land on the concrete pylon to the left of it; if you can do this, you won't take any damage from falling. If you do take damage, it's only about 1/8 your health, and you'll find a bunch of food/beverage items in the market to heal you, so don't sweat it.

Run over the broken fence, grab the flare, and try to open the door. The alarm is set off; move to the side of the door and equip your cricket bat, when the zombie bursts through, shove it from the side out of your way, try if you can to ease in behind the zombie first -- if you can do this at all the shove will be more likely to shove him away from the door.

CAUTION: If you inadvertently shove him into the room, shove him again and enter the door in that room as quickly as you can; if the zombie is in there with you, time your shove right before hitting the door to avoid a wallop as your leaving the room.

Close the door behind you to keep the zombies off of you long enough to get into the supermarket through the door.

INSIDE MARKET

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Once in the supermarket you're safe for the moment. There's nothing in this first room that's noteworthy; move to the next room, turn the corner to the left through the door and approach the crawling zombie -- ZR smash it. Kill the hanging zombie with one bat hit after it struggles, loot it and then head through the door.

The hammer is in this third room at the opposite end from the doors; it's across the room from the medicine cabinet in a small cabinet near the floor. Grab it, rip off the barricade, and head into the market.

Only two living zombies are in the market as you enter it, and neither is close enough to hurt you as you enter. Approach the first corpse, pass it, and then the stand in front of the door that's barricaded. You can remove the barricade if you like so you don't have to later; you can even head back to the Safe House and then return via this door if you need to.

Turn around, standing with the barricaded door at your back,and turn to the right about 45 degrees, looking towards the center of the market. There are two zombies directly ahead of you leaning against posts, sitting down; the one to the left is still alive, and beyond him straight down into an ante-room is a zombie hunkering down. That further zombie will hear any gunshots, so kill the first zombie with two hits from your bat by approaching and whacking it immediately -- one hit will get it to the ground, then a ZR smash will finish it.

From this vantage point, you can scan the rest of the zombies in the room as well as the items -- there is Spread upgrade in here.

Scan from here to see if the live zombie has loot; if so, don't approach from here. Instead, cruise around behind the empty but brightly lit display counters, enter the door here, and then exit the door to your left -- if you approach him this way he's still hunkering and you can shove him over and ZR smash him dead fast.

Whether you kill this zombie or not (if not, don't go through the previously mentioned door), it's from this room -- which has a bunch of racks, all of which are empty -- that you need to go through the door at right (as you're first entering this room from the center door.

DOWNSTAIRS AND BACK UP
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Go down the stairs -- be careful, I have flown so fast through here that I jumped from top stair to bottom and hurt myself -- scan the second CCTV camera, pick up two Molotov cocktails -- if you're overloaded, at least pick up one so that the game starts giving them to you -- handgun ammo, and exit the room but pause before you head back upstairs.

Turn off your light, sneak into the stairwell below the stairs, and scan the top of the stairs. There's a zombie here that wasn't when you came down. If he has loot, kill him, if not, run up the stairs and shove him to knock him back, running out the center door of the room, closing the door behind you (and planking it if you like, although you don't need to) and then head for the front door with the barricade.

Whether you removed the barricade earlier or not, you should still have more than enough time to do so now and not get hurt by the zombie if you didn't kill him.

Immediately run as the scene fades back in, dodge to the right past the screamer zombie, and then get under the board -- if you're not quick enough, a zombie drops down here, you'll have to dodge left to avoid him but you need to get under that board and fast.

Turn your light on if it's not already on and head for the door, closing it behind you, and then enter the room with the manhole, closing that door behind you, too. Enter the manhole tunnel and head for the Safe House.

TIP: If you want the points, you can kill all these zombies, but doing so doesn't warrant any special prizes. All told I think it was about eight zombies; the best way to kill them is to follow the instructions to the manhole and then run through the manhole room, exiting through the other side, getting your bearings and some running room behind you and then turning around and deal with individual zombies as they come through the room with the manhole.

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